Medium Humanoid (Any Race), Neutral Good
Armor Class 16 Studded Leather
Hit Points 69 (10d8 + 24)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +8, INT +7, WIS +6
Skills Acrobatics +8, Perception +12, Stealth +12
Senses Darkvision 200 feet, Passive Perception 20
Languages Common, Thieves' Cant, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Eyes of a Hawk. Dim light and any light obscuring (such as light rain) do not obstruct or impose disadvantage on Agent Falcon's perception. 

Sneak Attack. Once per turn, Agent Falcon can add 5d6 damage (already included in the attack) to one creature they hit with an attack if they have advantage on the attack roll. Agent Falcon does not need advantage if an enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and Agent Falcon doesn't have disadvantage on the attack roll. 

Snipe. Agent Falcon can also use Sneak Attack if the target is 30 feet or further from Agent Falcon, no other creatures are within 5 feet of Agent Falcon, and Agent Falcon doesn't have disadvantage on the attack roll. All other rules of sneak attack still apply. 

Sniper's Nest. Being prone does not impose disadvantage on Agent Falcon's attacks with ranged weapons, and standing from prone only costs 5 feet of movement. Additionally, missing with a ranged weapon attack while hidden does not reveal Agent Falcon's location. 

Evasion. When Agent Falcon is subjected to an effect that requires a Dexterity saving throw to take only half damage, Agent Falcon takes no damage on a success, and only half damage on a failure. 

Field Medic. Agent Falcon always has 3d4 (8) goodberries on them while in the field to keep allies alive and is proficient in first aid/medical kits to stabilize dying creatures. 

 

Actions

Multiattack. Agent Falcon can take one Palm Pistol or Sniper Musket attack, or take two Dagger attacks.

Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 4) piercing damage and 18 (5d6) sneak attack damage. 

Palm Pistol. Ranged Weapon Attack: +8 to hit, range 40/160 ft., 1 target. Hit: 9 (1d8+4) piercing damage and 18 (5d6) sneak attack damage. Must be reloaded after each shot.

Sniper Musket. RangedWeapon Attack: +8 to hit, range 120/480 ft., 1 target. Hit: 11 (1d12 + 4) piercing damage and 18 (5d6) sneak attack damage. Must be reloaded after each shot.

Bonus Actions

Cunning Action. Agent Falcon can use the Dash, Disengage, Reload, or Hide actions as bonus actions. 

Reactions

Uncanny Dodge. When an attacker Agent Falcon can see hits Agent Falcon, Agent Falcon can use their reaction to halve the attack's damage. 

Description

The Court of Order serves as an elite guard for the Sanitas Sanctorium, working globally to ensure peace and well-being in the realm. It's members are known by their masks and monikers, trademarks passed down from master to apprentice, one never truly knowing the identity of another. 

Agent Falcon is a master of extraction, overwatch, and field medic. They take out threats before other agents even realize they existed, and are the prime choice for any quick extraction from a mission gone wrong. 

MaxMadison

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