Huge Giant, Chaotic Evil
Armor Class 17 (splint)
Hit Points 149 (13d12 + 65)
Speed 30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Skills Athletics +9
Senses Passive Perception 8
Languages Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Poor Depth Perception. The armored cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Firm Grasp. Medium or smaller sized creatures who are grappled by the armored cyclops are restrained until the grapple ends. 

Actions

Multiattack. The cyclops makes two spiked club attacks.

Spiked Club. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (3d4 + 6) bludgeoning damage plus 7 (3d4) piercing damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one medium sized creature grappled by the armored cyclops. Hit: 44 (7d10+6) bludgeoning damage. Attacks against the armored cyclops are made at advantage until the start of its next turn. 

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Description

One eyed giants that serve the necromancer Steven.

Habitat: CoastalDesertGrasslandHillMountainUnderdark

Hyraxes

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