Poor Depth Perception. The armored cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Firm Grasp. Medium or smaller sized creatures who are grappled by the armored cyclops are restrained until the grapple ends.
Multiattack. The cyclops makes two spiked club attacks.
Spiked Club. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (3d4 + 6) bludgeoning damage plus 7 (3d4) piercing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one medium sized creature grappled by the armored cyclops. Hit: 44 (7d10+6) bludgeoning damage. Attacks against the armored cyclops are made at advantage until the start of its next turn.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Description
One eyed giants that serve the necromancer Steven.
Comments