Medium Humanoid, Any Non-Good Alignment
Armor Class 1
Hit Points 10 (2d10)
Speed 30 ft., Fly 5 ft. It only hovers a few inches above the ground
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
13 (+1)
WIS
13 (+1)
CHA
30 (+10)
Saving Throws CHA +13
Skills Deception +50
Damage Vulnerabilities Bludgeoning
Senses Truesight, Passive Perception 50
Languages All if the chosen individual speaks the language, Telepathy
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Psionics

Actions

Dagger. Melee Weapon Attack

Description

An Amanda will appear out of nowhere. Its goal is to grab and hold the attention of an individual, while remaining unnoticed by others.

It will usually try to attract the target individual by taking the form of an angelic, beautiful woman. Often including a sparkling white or pink dress, glowing skin, and flowers in its hair.

If the target individual is a player: roll 2d20s. If either are greater than 9, the player is hypnotized. If both are 9 or below, the player choses their action (unless the player has made a successful investigation check, the nature of the creature being a monster remains unknown).

The Amanda may use psionics to cast message on the target.

When the target is in reach, the Amanda will either stab or possess them.

The Amanda vanishes instantly if attacked.

Monster Tags: NPCDemonAngel

Habitat: CoastalForestGrasslandSwampUnderwater

Larry_The_Hamster

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