Shapechanger. The were-elf can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is high elf. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The were-elf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce (Tiger or Hybrid Form Only). If the were-elf moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the were-elf can make one bite attack against it as a bonus action.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Multiattack (ELF or Hybrid Form Only). In Elf form, the were-elf makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a elf or make two claw attacks.
Bite (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werewolf virus.
Claw (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Scimitar (Elf or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Longbow (Elf or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Critical Arrow
if a critical hit occurs from a longbow the were-elf can shoot 1 more arrow if hits roll a d4 for damage
(Note. Barbed Arrow, Triple Shot, True Shot cannot be used with this action.)
Elvin Reflexes
the were-elf using its Elvin biology if rolls a con 15 or higher it dodges incoming attacks.
(Note. can only be used once per round.)
Triple Shot X3
were elf targets 3 player those 3 player roll to save if failed all 3 players take +d4 damage
(NOTE. were elf can do triple shot 3 times in 1 battle)
True Shot X3
(Elf or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Note. (player needs to roll a dex of 12 or higher if player fails their knocked down.)
Note. (were-elf can do 3 true shots per battle)
Barbed Arrow
(Elf or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
NOTE. (if player doesn't roll a con roll of 12 or higher barbed arrow is stucks in wound causeing +d4 damege untill con rolled out. ALSO were-elf can only do 1 barbed arrow)
Description
ELVIN WEREWOLF
Being part elf bitten by a werewolf its biology is different so the werewolf virus reacts different making a were-elf instead of a wolf the elf polymorphs into a tiger.
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