Flower Power. Azelina has advantage on stealth checks in wooded or grassy areas.
Spellcasting. Azelina has following Druid spells prepared:
Cantrips (at will): Speak with Plants, Gust
Action Name. Dodge, Disengage.
Action Melee Attack. Vine Whip: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage.
Action Melee Attack. Lion's Paw: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.
Action Ranged Attack. Seed: +3 to hit, range 15/25 ft., 1 target. Hit: 3 (1d4+1) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Azelina is a tiny awakened plant. She has a purple flower which blooms at night, though now she can control the bloom state. She has formed herself limbs, has leaves for shoulders, and roots for legs. She carries with her a small, sharp, triangular stick to defend herself with.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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