Tiny Plant
Armor Class 8 Natural
Hit Points 5 (1d6)
Speed
STR
6 (-2)
DEX
16 (+3)
CON
8 (-1)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Damage Resistances Fire
Senses Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Flower Power. Azelina has advantage on stealth checks in wooded or grassy areas.

Spellcasting. Azelina has following Druid spells prepared:
Cantrips (at will): Speak with Plants, Gust 

Actions

Action Name. Dodge, Disengage.

Action Melee Attack. Vine Whip: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) slashing damage. 

Action Melee Attack. Lion's Paw: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.

Action Ranged Attack. Seed: +3 to hit, range 15/25 ft., 1 target. Hit: 3 (1d4+1) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Azelina is a tiny awakened plant. She has a purple flower which blooms at night, though now she can control the bloom state. She has formed herself limbs, has leaves for shoulders, and roots for legs. She carries with her a small, sharp, triangular stick to defend herself with.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

DeadlyPantsGames

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