Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Muli-Attack
Horn Thrust: He attacks with his horns for 22 (5d8) piercing damage. +7 to hit
Acid Spit: He can spit acid up to 90 ft away for 15 (5d6) acid damage. The target must make a Dex 16 saving throw or take half damage.
Hellish Regeneration: Twice per long rest, you can regenerate 2d10 health as a bonus action.
Reaction Name. Enter the description for your action.
Legendary Action
Planar Devastation(Costs 3 actions): As you put your hands in the air, meteors come hurdling to a spot you choose within 120 feet of you covering a 15 foot radius. Players in that area must make a Dex 16 saving throw. On a failed save, targets take 30 (5d12) bludgeoning damage or half as much on a successful one.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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