Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Pathetic and Unassuming. (3/Long Rest) As an action you throw your hands up in defeat and fall to the floor in surrender, attempting to take some of your enemies attention away from yourself. Any attack performed against you until the start of your next turn is done so with disadvantage.
Handy. The goblin has proficiency with a herbalist kit and weavers tools.
Coordinated Strike. The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.
Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Cunning Action. The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage or Help action as a bonus action.
Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Walnut was captured by orcs and forced to drag a cart full of snow elf prisoners to wherever the orcs had their lair. Fortunately, he was 'saved' by a group of adventurers, though many of them wanted to kill him with only the human Loriec rescuing him from death. Despite Walnuts attempts to kill himself, Loriec convinced him that the danger had passed and he now has less to fear. The goblin now travels with the party, acting as a sort of minor comic relief in return for food.
Personality Traits
So long as I'm fed, I'll do almost anything I'm asked to.
Rather than having a real conversation, I often hurl minor insults until the other person leaves.
Ideal
Survival. I know I'm weak. I do whatever I can to survive no matter how treacherous.
Bond
Loriec saved me from both killing myself and a horrible life as a slave. He is the only person I can trust right now.
Flaw
I am under the false assumption that the people who saved me intend to keep me safe at all costs.
Comments