Demonic Black Grimoire Enter the description for your special trait.
Spellcasting. Hepheastus is a 7th-level spellcaster. Its spellcasting ability is 20 (spell save DC 15, +5 to hit with spell attacks). Hepheastus has following spells prepared:
Cantrips (at will): Eldrich blast, Fire Bolt, Secured Flame
1st level (10 slots): burning hands, Chaos Bolt, Magic Missile, Divine favour, Healing word
2th level (9 Slots) Aganazzar’s Scorcher, Continual fire, magic weapon, scorching ray
3th level (8 slots) fireball, melfs minuet metiores
4th level (7slots) fire shield, wall of fire
5th level (6 slots) flame strike, mass cure wounds
6th level (5 slots) sunbeam, Heal
7th level (4 slots) Fire Storm, Delayed blast fireball
Action Name. Enter the description for your action.
Demonic axe. Melee Weapon Attack: + 15 to hit, reach 25ft., 1 target. Hit: # (#d# + #) [damage type] damage.
Demonic scythe. Melee Weapon Attack: +15 to hit, reach 25ft., 1 target. Hit: # (#d# + #) [damage type] damage.
Flintlock pistol. Ranged Weapon Attack: +15 to hit, range 50ft., 1 target. Hit: # (#d# + #) piercing damage.
Unarmed Srike. melee weapon attack: + 15 to hit, reach 15ft., 1 target. Hit: # (#d# + #) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
React: The dm rolls a d20 when the Abyssal Dragon is attacked. If the dm rolls a 15 or higher, the Abyssal Dragon may take a action to attack the last creature that attacked it, with the appropriate attack to hit the Attacker.
Hepheastus Can use 1 of 2 legendary Actions, they can use it instead of a normal attack. Hephestus Generates 1 legendary attack point per turn, stacking up unless used.
Everlasting devouring flame (Costs 1 Actions). A jet of demonic fire shoots out from Hepheastus Weapon, all creatures within a 60ft range in front of him must make a DC 20 Constitution saving throw, if failed, must take 1d6 flame damage every turn until death, and not taking any damage on success
Lord of Mysticx (Costs 3 Actions). Hephestus summons the power of his demonic patron for 3 turns, all creatures in a 30ft range must make a dc20 constitution saving throw, on failure take 2d10 Phsycic damage. Hepheastus also gains a boost from this action, gaining +5 AC and +5 per melee attack, However he does take 1d6 damage per turn
when he enters the final stages of health he has one last action
Possession (Costs 4 legendary Actions). On final stages of Health, He can become possessed by his demonic patron, the demon lord of Mysticx, Regenerating his health and morphing into a new form
Description
The captain of The spirit of Vengeance, The Most revered Pirate to sail the seas of the Crescent Continent.
6'10 elf wearing a the skull of a demon as a mask one this face, wears a tricorn hat and a black captains coat
His source of power and magic comes from a black and red battered grimoire that is imbued with the power of the Demon Lord of Mysticx
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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