Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Unusual Nature. The golem doesn’t require air, food, drink, or sleep.
fire breath: breathe fire on an enemy for a d10 of damage
paralysis breath: breathe a paralyzing gas on an enemy
horn ram: ram an enemy with your horns
visions: show your enemy its worst nightmare
Description
A charred dragonbone golem is composed of charred dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones’ inherent magic. Most dragon bone golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem’s form.
Dragonbone golems’ resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion.
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