Large Construct, Any Good Alignment
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft., Fly 65 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages All charred dragonbone golems can speak and understand common, draconic, undead understands Draconic and the languages of its creator but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Fear Aura. Each creature of the golem’s choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem’s Fear Aura for the next 24 hours.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Unusual Nature. The golem doesn’t require air, food, drink, or sleep.

 

Actions

fire breath: breathe fire on an enemy for a d10 of damage

 

paralysis breath: breathe a paralyzing gas on an enemy

 

horn ram: ram an enemy with your horns

 

visions: show your enemy its worst nightmare

Description

A charred dragonbone golem is composed of charred dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones’ inherent magic. Most dragon bone golems are created by powerful dragons from the bones of vanquished rivals. Each bone is etched with intricate glyphs that allow animating power to flow through the golem’s form.

Dragonbone golems’ resilience and obedience make them excellent lair guardians for their dragon creators, and their supernaturally fearsome presence is a strong deterrent against intrusion.

llewian_the_owlin

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