Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 19 (6d6)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting: The mage is a 3rd-level Spellcaster. Its Spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following Wizard Spells prepared:

• Cantrips (at will): Fire Bolt, Blade Ward, Mage Hand, Ray of Frost
• 1st Level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield
• 2nd Level (3 slots): Mirror Image, Suggestion

Actions

Dagger. Melee or Ranged Weapon Attack. +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages trained in protecting the ruler and nobles of a city or kingdom. These mages are also involved in the larger conflicts that a kingdom is involved, and can be seen on large battlefields. They take on the support role in combat, and normally go against the arcane enemies of the kingdom and provide insight in the world of the arcane when council is needed. 

Monster Tags: NPC

Habitat: Urban

Pallikaris

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