Spellcasting: The mage is a 3rd-level Spellcaster. Its Spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following Wizard Spells prepared:
• Cantrips (at will): Fire Bolt, Blade Ward, Mage Hand, Ray of Frost
• 1st Level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield
• 2nd Level (3 slots): Mirror Image, Suggestion
Dagger. Melee or Ranged Weapon Attack. +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Mages trained in protecting the ruler and nobles of a city or kingdom. These mages are also involved in the larger conflicts that a kingdom is involved, and can be seen on large battlefields. They take on the support role in combat, and normally go against the arcane enemies of the kingdom and provide insight in the world of the arcane when council is needed.
Comments