Keen Hearing and Sight. The Baron's Honor Guard has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Piercer. Once per turn, when the Baron's Honor Guard hits a creature with an attack that deals piercing damage, they can reroll one of the attack’s damage dice, and they must use the new roll. Additionally, when they score a critical hit that deals piercing damage to a creature, the Baron's Honor Guard can roll one additional damage die when determining the extra piercing damage the target takes.
Multiattack. The kobold makes three Rapier attacks or fires three Fungus Bolts.
Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Fungus Bolt. Ranged Weapon Attack: +7 to hit, ranged 120 ft. Hit: 9 (1d10 + 4) poison damage.
Shadow Breath (Recharge 6). The Baron's Honor Guard exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) necrotic damage, and it is frightened of the Baron's Honor Guard for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Cunning Action. Baron's Honor Guard can take a bonus action on each of their turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Description
The Baron's Honor Guard are skilled shock assault troops who serve Chorvingath, Baron of Furtive Knowledge. They function as guardians to the Baron's lair and watch over the most crucial elements of the lair's daily operations including the proper allotment of rations and equipment, reception of vital information from spies, and ensuring all inhabitants are upholding the laws of the Baron. Especially intelligent Baron's Honor Guard even serve as doctors and surgeons within the community.
Due to the special properties of Chorvingath's magics and his lair, these kobolds have been heavily mutated - enhancing in durability, growing wings, gaining the ability to launch bolts of fungal poison, and even exhale clouds of mind-altering spores. Moreover, the Baron has taught them to be effective in stealth and combat triage.
Comments