Medium Humanoid (Any Race), Lawful Evil
Armor Class 15 studded leather
Hit Points 32 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +5
Senses Passive Perception 16
Languages Common, Draconic, Thieves' Cant , Any one language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Piercer. Once per turn, when the Baron's Clasp Agent hits a creature with an attack that deals piercing damage, they can reroll one of the attack’s damage dice, and they must use the new roll. Additionally, when they score a critical hit that deals piercing damage to a creature, the Baron's Clasp Agent can roll one additional damage die when determining the extra piercing damage the target takes.

Sneak Attack (1/Turn). The Baron's Clasp Agent deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Baron's Clasp Agent that isn't incapacitated and the Baron's Clasp Agent doesn't have disadvantage on the attack roll.

Actions

Multiattack. The Baron's Clasp Agent makes two melee or ranged attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Thrown Dagger. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Cunning Action. On each of its turns, the Baron's Clasp Agent can use a bonus action to take the Dash, Disengage, or Hide action.

Description

The Baron use his Clasp Agents to gain the upper hand in a world of cutthroat politics. These Clasp Agents are trained to secretly gather information. Loyal Clasp Agents would rather die than divulge information that could compromise them or the Baron

Monster Tags: NPC

Habitat: MountainSwampUnderdarkUrban

Dragovi

Comments

Posts Quoted:
Reply
Clear All Quotes