Armor Class
12
Hit Points
5
(1d8 + 1)
Speed
40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
A creature infested with necromantic matter, risen and commanded to attack and feast on the living.
Comments