Medium Humanoid (Tiefling), Any Alignment
Armor Class 17 (splint)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects.

Curse of Binding (1/Day). As a bonus action, Valor targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions until the end of its next turn.

 

 

Actions

Multiattack. Valor makes two greatsword attacks.

Valor's Greatsword (if wielded). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) slashing damage plus 3 (1d6) thunder damage.

Reactions

Parry. Valor adds 3 to its AC against one melee attack that would hit it. To do so, Valor must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Jokiros

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