Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects.
Curse of Binding (1/Day). As a bonus action, Valor targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions until the end of its next turn.
Multiattack. Valor makes two greatsword attacks.
Valor's Greatsword (if wielded). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 4) slashing damage plus 3 (1d6) thunder damage.
Parry. Valor adds 3 to its AC against one melee attack that would hit it. To do so, Valor must see the attacker and be wielding a melee weapon.
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