Huge Giant (Triton), Any Evil Alignment
Armor Class 16 Scale male
Hit Points 162 (12d12 + 7)
Speed 50 ft., Walk 30 ft.
STR
23 (+6)
DEX
17 (+3)
CON
25 (+7)
INT
12 (+1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws STR +10, CON +11
Skills Athletics +10, Perception +7
Damage Resistances Bludgeoning
Senses Darkvision 120ft, Passive Perception 17
Languages Common triton giant common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Brine Giant is a10-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +3 to hit with spell attacks). The Brine Giant has following wizard spells prepared:
Cantrips (at will): [chill touch], [blur] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 15ft., 1 target. Hit: 27 (4d8 + 6) bludgeoning damage. 

Action Ranged Attack. Ranged spell Attack: +7 to hit, range 120ft., 1 target. Hit: 17 (3d8) necrotic damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Giant crustacean merman 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

fatgarry

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