Special Trait Name. Enter the description for your special trait.
Spellcasting. The Brine Giant is a10-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +3 to hit with spell attacks). The Brine Giant has following wizard spells prepared:
Cantrips (at will): [chill touch], [blur]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 15ft., 1 target. Hit: 27 (4d8 + 6) bludgeoning damage.
Action Ranged Attack. Ranged spell Attack: +7 to hit, range 120ft., 1 target. Hit: 17 (3d8) necrotic damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Giant crustacean merman
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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