Angelic Weapons. The Angel's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d10 radiant damage to enemies with an evil alignment. This increases to 3d10 radiant damage to enemies with the chaotic evil alignment
Innate Spellcasting. The Angel's spellcasting ability is Wisdom (spell save DC 14). The Angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, lightning lure, sleep
1/day each: dominate person, raise dead
Magic Resistance. The Angel has advantage on saving throws against spells and other magical effects.
Multiattack. The Angel makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Healing Touch (5/Day). The deva touches another creature. The target magically regains 12 (3d6 + 3) hit points and is freed from disease, poison, blindness, or deafness.
Gift of Poseidon. As a bonus action, the Angel can choose one ally or one enemy within 30ft. If the Angel chooses an ally, the ally gains a shield of water until the Angel's next turn, giving them +2 ac for the duration. If the Angel chooses an enemy, they make a Constitution saving throw (DC 14), on a fail a ball of water encapsulates their head until the Angel's next turn, giving them -1d4 on all attack rolls for the duration. On a success, the bonus action fails.
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