Medium Humanoid (Human), Neutral Good
Armor Class 12
Hit Points 31 (6d6 + 6)
Speed 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws CON +4, CHA +6
Skills Animal Handling +4, Insight +4, Medicine +3
Senses Passive Perception 14
Languages Common, Celestial, Halfling
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Equipment. Miracle Mark has a Bloodwell Vial and a jar of Keoghtom's Ointment.

Miracle. Mark is capable of performing some miracles, although not always with success. It is up to he DM's discretion what is within his abilities. Any miracle that mimics the effects of a spell should require similar material components.

Spellcasting. Miracle Mark is a 6-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Mark has the following Sorcerer spells prepared:
Cantrips (at will): Mending, Light, Create Bonfire, Friends, Firebolt
1st level (5 slots): Cure Wounds, Silent Image, Tether
2nd level (4 slots): Amplify, Barrier, Spiritual Weapon
3rd level (4 slots): Life Transference, Fireball

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage. 

Firebolt. Ranged Spell Attack: +7 to hit, range 120ft., 1 target. Hit: 11 (2d10) fire damage.

Bonus Actions

Subtle Spell (2/day). Mark casts a spell without verbal or somatic components.

Twinned Spell (1/day). Mark casts a spell a second time.

Description

Miracle Mark is genuinely kind-meaning, but having grown up poor he decided to charge for the special things that he could do so that he could get away from the slums of New Haven. The new situation has made him question how helpful his abilities were and how genuine he used to be, resulting in him being less confident.

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2022 9:35:00 PM
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