Medium Undead, Neutral Evil
Armor Class 10 natural armor
Hit Points 34 (4d10 + 12)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +6, WIS +1
Skills Athletics +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Multiattack. this creature can make two slam attacks.

Undead nature . this creature dont need to drink, eat or breath 

Many harms. the creature has double carring capacity (it has many harms) 

Many heads. His multiple heads give the creature advantage on savingthrows against being Charmed, Blinded, Deafened, Frightened, Stunned, and knoked Unconscious, Many shanbling mouths that wisper pain and sorrow forever.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.and this creature take that to other level being four zombies sewed together somehow.

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2022 11:15:40 PM
1
1
--
Coming Soon
2/16/2022 11:22:17 PM
5
1
--
Coming Soon
2/16/2022 11:33:33 PM
0
1
--
Coming Soon

Habitat: MountainSwamp

Corpse_on_the_Trone

Comments

Posts Quoted:
Reply
Clear All Quotes