Medium Humanoid (Orc), Chaotic Evil
Armor Class 20 (plate, shield)
Hit Points 48 (5d8 + 25)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +4, CON +7
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Martial Adept. The orc does double the dice of damage on its attacks.

Actions

Lonsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) bludgeoning damage, and if the target is a creature, it must succeed on a DC 15 Strength save or be knocked prone.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

General_Grievous0313

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