Multiattack. The bluespawn makes three attacks: one with its bite and two with its claws. It can replace one of the attacks with either a tail or stinger attack.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8+4) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+4) slashing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (2d10+4) bludgeoning damage.
Stinger. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d8+4) piercing damage and the target must make a DC 17 Constitution saving throw, taking 27 (4d8) poison damage or lightning damage (bluespawn's choice) on a failed save, or half as much on a success.
Lightning Breath (Recharge 5–6). The bluespawn exhales lightning in a 50-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
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