Medium Fey, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 163 (15d10 + 45)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal Telepathy, 120ft, Common Telepathy, 120ft, Infernal Telepathy, 120ft, Primordial Telepathy, 120ft, Sylvan Telepathy, 120ft
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. Courinthe's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:

3/day each: misty step , fog cloud

Magic Resistance. Courinthe has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Courinthe makes three attacks: one with her bite and two with her claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage.

Crushing Hug. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of her turns. Corinthe can't make attacks while grappling a creature in this way.

Reactions

Riposte. When a creature misses you with a melee attack, you can use your reaction and  make a melee weapon attack against the creature. 

Legendary Actions

3/turn

  • Courinthe uses any one of its abilities.
  • Shadowstep. Courinthe switches positions with any shadow within 20 ft. of her.

Description

Once a beautiful Nymph, Courinthe the Lesser has become a monstrosity of unholy power and proportions. Long, stringy locks of hair gather in coagulated clumps. Her blackened fingers extend like burned vines, stretched to unreal lengths, sharpened to flesh-tearing points on the ends. Her eyes are like endless pools of blackness, and her soul matches. Blue-black blood dribbles from the corners of her eyes and mouth.

Lair and Lair Actions

  • A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of Courinthe. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8) piercing damage and is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage, resistance to bludgeoning and piercing damage, and immunity to psychic damage. The wall sinks back into the ground when the dragon uses this lair action again or when the Courinthe is rebound.
  • Magical fog billows around one creature the dragon can see within 120 feet of it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round.
  • Vine Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 15) if the vine isn’t already grappling a creature. The grappled target is restrained until the grapple ends

Monster Tags: fiendfey

HazardActual

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