Intimidating Presence. Whenever the enforcer hits a creature with a meele attack, the target must succeed on a DC 15 Wisdom saving throw or be frightened of the enforcer until the end of the target's next turn. The enforcer and it's allies have advantage on attack rolls against any creature frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the enforcer's Intimidating Presence for the next 24 hours.
Second Wind ( Recharges after a short or Long Rest). As a bonus action, the enforcer can regain 12 hit points
Multiattack. The enforcer makes three warhammer attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Second Wind ( Recharges after a short or Long Rest). As a bonus action, the enforcer can regain 12 hit points
Description
Monster reference from Critical Role's Tal'Dorei Reborn by Mathew Mercer, Hannah Rose, James J. Haeck. This version also includes auto dice rolls for the attack.
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