Armor Class
16
Hit Points
10
(2d6)
Speed
20 ft., Walk 30 ft., Climb 20 ft.
STR
10
(+0)
DEX
12
(+1)
CON
11
(+0)
INT
13
(+1)
WIS
9
(-1)
CHA
8
(-1)
Saving Throws
DEX +3
Damage Resistances
Thunder
Damage Immunities
Cold, Fire, Lightning, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision, Tremorsense, Passive Perception 15
Languages
Common, Draconic
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Evasion. If the Dragon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Bite. Melee weapon attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 piercing damage.
Bonus Actions
Enter the description for how bonus actions work for your monster here.
Reactions
Description
A small mechanical dragon that has mysteriously come to life. And will befriend the nearest player, Artificer, or warforged. It will do anything the player asks it to do unless it will for sure be destroyed.
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