Medium Undead (Elf), Lawful Evil
Armor Class 25 Plate
Hit Points 136 (10d20)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws STR +10, DEX +8, CON +9, CHA +10
Damage Resistances Necrotic, Slashing, Ranged Attacks
Damage Immunities Bludgeoning, Cold, Poison
Senses Darkvision, Passive Perception 20
Languages Common, Draconic, Elvish Languages he knew in life
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Dovakiin: As the former dragon born, Aires can use any of the shouts from the dragon shout table. He has to roll a dice to determine if his selected shout hits and to determine its effect. 

He can use the following shouts: Aura whisper, Battle fury, Become Ethereal, Disarm, Unrelating force

Spellcasting. Aries is a 2oth level spellcaster. Its spellcasting ability is Charisma (spell save 13DC #, +# to hit with spell attacks). The dragon born has following warlock spells prepared:
Cantrips (at will): Eldritch blast, Frost bite, Mind Sliver, Sword Burst
Spells (5 slots): Cause fear, Hellish Rebuke, Crown of madness, Darkness, Fear

Actions

Multiattack. Aires makes two attacks, only one of which has to be a bite

Unarmed Strike.  Melee Weapon Attack: +9 to hit, reach 5ft. one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, Aires can grapple the target (escape DC 18)

Bite. Melee Weapon Attack 9+ to hit, reach 5ft., one willing creature or one that is grappled by Aires, incapacitated or restrained. Hit 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by the amount equal to the necrotic damage taken, and Aires regains hit points equal to that amount . The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hitpoints to 0,

Vorstang. Melee Weapon Attack: +12 to hit, reach 10 ft.,  Hit: 14 (1d10 + 4) fire damage.  Aires strikes at the target, with his infamous blood thirsty sword. Upon hitting a target, they must make a DC 18 Dexterity save. Upon a success they take half fire damage, but on a fail, they take the full damage and 5 (1d10) at the start of their turn, until a action is used to extinguish the flames.

Charm. Aires targets one humanoid, he can see within 30 feet of him. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic, or be charmed by Aires. The charmed target regards Aires as a trusted friend to be heeded and protected. Although the target isnt under his control, it takes Aires's requests or actions in the most favorable way it can, and it is a willing target to Aire's bite attack. Each time the Aires or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on it's own on a success. Otherwise the effect lasts 24 hours or until Aires is destroyed.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Aires can take 4 legendary actions, choosing from one of the below. Only one legendary action option can be used and at time and only at the end of another creature's turn. Aires regains spent legendary actions at the start of his turn,

Cantrip. Aires casts a cantrip

Move. Aires moves up to its speed without provoking enemy attacks

Unarmed Strike. Aires makes one unarmed strike

Bite (Costs 2 Actions). Aires makes one bite attack

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aires is the former last dragon born, and known vampire to certain parts of Skyrim such as the dark brotherhood and thieve guild. A former companion of his and lover was slain turning the former hero, into the monster he now is. Will the party be able to slay the vampire Dovahkiin, or reunite him with serena somehow?

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadelf

Grumpyelf42

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