Armor Class
13
Hit Points
5
(2d4 + 1)
Speed
20 ft., Fly 5 ft. (hover), Climb 15 ft., Swim 15 ft.
STR
4
(-3)
DEX
16
(+3)
CON
5
(-3)
INT
9
(-1)
WIS
11
(+0)
CHA
3
(-4)
Damage Resistances
Acid, Fire
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 135 ft, Truesight 75 ft, Passive Perception 20
Languages
Understands Sylvan but can't speak it
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Healing Fangs. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 creature. Hit: The creature instantely gains the benefits of a short rest along with having any poisons or diseases cured. For 1 hour, the creature has resistance to poison damage as long as they are in a cheerful mood.
Description
Tiny glowing green and blue snakes, blessingfang vipers are often mistaken for a dangerous forest pit viper. However, blessingfang vipers are extremely protective and kind. They will appear seemingly out of nowhere, sinking there fangs of bright green blissful fey energy into injured or otherwise weakened creatures to raise their spirits and heal them from any negative conditions that might be plaguing them.
Comments