Dark Devotion. The Orator has advantage on saving throws against being charmed or frightened.
Multiattack. The Orator makes a melee attack and uses toll the dead, or the orator casts toll the dead, and Dark enforcement.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6+1) bludegoning damage.
Toll the Dead. Ranged Spell Attack: Wis save DC 12, range 60 ft., Hit: 5 (1d8) or if a creature is already damaged, Hit: 7 (1d12) necrotic damage.
Dark Enforcement (recharge 6). As an action the Orator target's up to three creatures within 60ft. of it, a creature targeted by this effect must make a DC 12 Charisma saving throw, or until the end of the Orator's next turn, the target subtracts a d6 from attacks and saving throws. on success, a creature is not affected by Dark Enforcement.
Description
Cult Orator are often part of a cult's leadership and greater forces within the cult, using their force of personality and dogma to influence and prey on those of weak will. Most are interested in personal power above all else. usually using their presence to ensure order from those they are trying to convert or those whom they are trying to keep in the dark.
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