Spider Climb. The crancogof can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pincers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 12) if it's a medium or smaller creature. Until this grapple ends, the Crancogof can only bite the grappled creature and has advantage on attack rolls to do so.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Skitter. When a hostile creature within 5 feet of the crancogof fails to hit with a melee attack, the crancogof can disengage and move up to 10 feet as a reaction.
Description
Crancogof are blind, oversized subterranean arthropods with large, grasping mandibles and a mottled, stony carapace. They are ambush predators, preferring to lie in wait for the small mammals that make up the majority of their diets, often using their stone-like appearance to pose as an unassuming rock, or dropping without warning from the roof of a cave tunnel on their unsuspecting prey.
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