Huge Undead, Any Evil Alignment
Armor Class 18 (Natural Armor)
Hit Points 156 (14d12 + 72)
Speed 30 ft.
STR
26 (+8)
DEX
12 (+1)
CON
23 (+6)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +12, CON +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common, Druidic, Elvish, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

False Appearance. While the warped treant remains motionless, it is indistinguishable from a dead tree.

Siege Monster. The warped treant deals double damage to objects and structures.

Body of Thorns. The warped treant's body is covered in crooked, black thorns. Any creature that makes a melee attack against warped treant takes 6 (3d4) piercing damage, and it's slam attacks deal this damage as well.

Actions

Multiattack. The warped treant makes two slam attacks.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (5d6 + 8) bludgeoning damage plus 6 (3d4) piercing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/180 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Spike Growth (4/Day). The warped treant plants its arms into the ground, causing hard spikes and thorns to erupt from the ground in a 35-foot radius centered on the warped treant. The area becomes difficult terrain for one hour. When a creature moves into or within the area, it takes 3d4 piercing damage for every 5 feet it travels. This must be the first action the warped treant takes on its turn and it can take no other actions until the beginning its next turn. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2022 1:05:16 AM
2
0
1
Coming Soon

Monster Tags: plant

Biggie_Expand

Comments

Posts Quoted:
Reply
Clear All Quotes