Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (Splint)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Any one language (usually common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Battlemage is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): frostbite, green flame blade, light, prestidigitation

1st level (4 slots): shield, burning hands, magic missile, absorb elements

2nd level (3 Slots): blur, magic weapon, ray of enfeeblement

3rd Level (3 Slots): lightning bolt, counterspell

War Caster: The Battlemage has advantage on saving throws to maintain concentration on spells it is concentrating on.

War Magic. When the Battlemage uses its action to cast a cantrip, it can make one weapon attack as a bonus action.

Actions

Multiattack. The Battlemage can make two Longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack.

Description

Battlemages are specialists who combine the destructive arcane arts with combat skills to become effective and adaptable fighters on the battlefield.

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2022 12:46:03 AM
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2/18/2022 2:41:37 AM
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Sayarise

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