Medium Undead (Any Race), Any Alignment
Armor Class 17 (chain shirt, shield)
Hit Points 11 (3d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 +2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Description

This guard has been turned into a zombie, but for some reason still continues it's duties.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

marcgioglio

Comments

Posts Quoted:
Reply
Clear All Quotes