Armor Class
17
(chain shirt, shield)
Hit Points
11
(3d8 + 3)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
9
(-1)
CHA
6
(-2)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 +2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
This guard has been turned into a zombie, but for some reason still continues it's duties.
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