Medium Undead (Any Race), Any Alignment
Armor Class 18 (Plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +5, DEX +5, WIS +2
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The captain makes two melee attacks with its Greatsword or two ranged attacks with its daggers.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

The captain has turned into a zombie, but due to it's strict training regimen retains all of its skills in life.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

marcgioglio

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