Spellcasting. The priest is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying, eldritch blast
1st level (3 slots): hex, guiding bolt, healing word, arms of hadar
2nd level (2 slots): lesser restoration, magic weapon, prayer of healing, silence, invisibility
3rd level (2 slots): beacon of hope, crusader’s mantle, dispel magic, revivify, water walk
Multiattack. The priest makes two melee attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Healing Light: The priest has a 6d6 healing pool. As a bonus action, it can heal one creature it can see within 60 ft., spending dice from the pool (max 3d6 at once).
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