Medium Humanoid (Any Race), Chaotic Evil
Armor Class 18 (plate)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws STR +6, CON +5, WIS +8
Skills Intimidation +5, Perception +8, Religion +4
Damage Resistances Radiant
Condition Immunities Charmed
Senses Truesight 10 ft, Passive Perception 18
Languages any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The priest is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying, eldritch blast

1st level (3 slots): hex, guiding bolt, healing word, arms of hadar

2nd level (2 slots): lesser restoration, magic weapon, prayer of healing, silence, invisibility

3rd level (2 slots): beacon of hope, crusader’s mantle, dispel magic, revivify, water walk

 

Actions

Multiattack. The priest makes two melee attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Bonus Actions

Healing Light: The priest has a 6d6 healing pool. As a bonus action, it can heal one creature it can see within 60 ft., spending dice from the pool (max 3d6 at once).

Monster Tags: NPC

Habitat: Urban

KeMos90267

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