Large Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 67 (8d10 + 16)
Speed 20 ft., Climb 15 ft.
STR
17 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
2 (-4)
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Blindsight 30 ft , Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the vine crawler is completely motionless, it is indistiguishable from a bundled clump of thick vines.

Poison-Spike Hide. At the start of each of its turns, the vine crawler deals 4 (1d6+1) poison damage to any creature it is grappling or any creature that is grappling it unless the creature succeeds on a DC 15 Constitution saving throw.

 

Actions

Slapping Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12 (2d6+3) bludgeoning damage and 6 (1d6+3) poison damage. 

Grasping Tendril. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 9 (2d4+3) bludgeoning damage plus 6 (1d6+3) poison damage and if the target is Large or smaller it is grappled (escape DC 13). The vine crawler can have up to two creatures grappled this way at a time. 

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 24 (3d8+3) bludgeoning damage plus 8 (1d8+3) poison damage and the vine crawler must make a DC 14 Constitution saving throw or automatically lose 2 hit points. 

Habitat: ForestGrasslandSwamp

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes