False Appearance. While the vine crawler is completely motionless, it is indistiguishable from a bundled clump of thick vines.
Toxin-Absorbing Nature. The vine crawler as advantage on saving throws against being poisoned.
Poison-Spike Hide. At the start of each of its turns, the vine crawler deals 2 poison damage to any creature it is grappling or any creature that is grappling it unless that creature succeeds on a DC 13 Constitution saving throw.
Slapping Tendril. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) bludgeoning damage and 2 poison damage.
Grasping Tendril. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 4 (1d4+2) bludgeoning damage and if the target is Small or smaller it is grappled (escape DC 10). The vine crawler can only have one creature grappled this way at a time.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4+2) bludgeoning damage plus 5 (1d6+2) poison damage and the vine crawler must make a DC 10 Constitution saving throw or automatically lose 2 hit points.
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