Tiny Construct, Typically Chaotic Evil
Armor Class 12 (Natural Armor)
Hit Points 9 (2d4 + 4)
Speed 25 ft.
STR
11 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +2, DEX +3, CON +4
Skills Intimidation +0, Stealth −1
Damage Vulnerabilities Acid, Bludgeoning, Necrotic, Slashing from a Vorpal Sword
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft., Darkvision 10 ft. , Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Candle-animated. The pumpkin can be paralyzed and restrained by snuffing out the candle inside it. If it is relit, those conditions end.

Pumpkiny Fortitude. If damage would reduce the pumpkin to 0 hit points while its candle is lit, the pumpkin must make a Constitution saving throw. The DC equals 5 + the damage taken. On a success, the pumpkin is reduced to 1 hit point instead. This feature is negated if the damage is from a damage type it is vulnerable to or from radiant.

False Appearance. While the chomping pumpkin remains motionless, it is indistinguishable from an ordinary, inanimate jack-o-lantern.

Scarifying Presence. A creature who can see the pumpkin's face while lit with a candle must make a DC 10 Wisdom saving throw at the beginning of the pumpkin's turn or be frightened until the end of the pumpkin's next turn. A creature can repeat the saving throw at the end of their turn, ending the effect on themself on a success. A creature who succeeds on the save or for whom the effect ends is immune to the pumpkin's scarifying presence for 1 minute.

Actions

Chomp. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 13 (3d4 + 6) piercing damage.

Spit Seed (Recharge 6). The pumpkin spits a pumpkin seed. Ranged Weapon Attack, +4 to hit, one target, range 20/60. Hit: 1 (1d4-1) bludgeoning damage.

Enlarge. The pumpkin magically enlarges to Medium size, along with anything it is wearing or carrying. Whilst in this form, it deals double damage, or triple to objects and structures. It turns back at the end of its next turn.

Description

A jack-o-lantern with a grinning or snarling face, lit with a candle containing a bound evil spirit, a chomping pumpkin has one purpose: destroy, while terrifying everyone on the way.

Spirit-Powered Constructs. A chomping pumpkin is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a pumpkin to inspire fear in those it gazes upon. Hags and witches often bind chomping pumpkins with the spirits of demons, but any evil spirit will do. Although aspects of the spirit’s personality might surface, a pumpkin’s spirit doesn’t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a chomping pumpkin either continues to follow its last commands, seeks revenge for its creator’s death, or destroys itself.

Construct Nature. A pumpkin doesn’t require air, food, drink, or sleep.

Variant: Nocturnal. Some chomping pumpkins are enchanted to only be alive at night. When this is the case, their candle goes out at sunrise and is relit at sunset.

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2022 3:56:06 PM
7
1
1
Coming Soon

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainUnderdarkUrban

ResnepsNrobnogard

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