Large Construct, Neutral
Armor Class 10 Natural
Hit Points 4 (2d4)
Speed 50 ft.
STR
14 (+2)
DEX
12 (+1)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Acid, Fire, Lightning
Damage Resistances Bludgeoning, Piercing
Damage Immunities Bludgeoning, Slashing
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Charge. Horn Attack: reach any ft. in a straight line, 1 target. Hit:  2d4 piercing damage. Must roll a dexterity saving to dodge out the way.

Description

Can be found roaming the halls of the cobalt Kings caverns, but it has no smarts whatsoever. When it sees an intruder, it alerts the nearest cobalt soldier and the charges.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

johangiaeverenger

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