Charge. Horn Attack: reach any ft. in a straight line, 1 target. Hit: 2d4 piercing damage. Must roll a dexterity saving to dodge out the way.
Description
Can be found roaming the halls of the cobalt Kings caverns, but it has no smarts whatsoever. When it sees an intruder, it alerts the nearest cobalt soldier and the charges.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments