Special Trait Name. the monster can't die for any reason cept wish spell.
Spellcasting. Angel is a 20-level spellcaster. Its spellcasting ability is wish spell (spell save DC 15, +10 to hit with spell attacks). Angel has following spells prepared:
Cantrips (at will): light , dancing lights
1 level (at will): Thunderwave.
Shockwave. RangedWeapon Attack: +10 to hit, range 150/1 ft., 20ft radis. Hit: # (10d10 + 20) radaint damage.
Can cast a spell as a bonus action after attacking
Esacpe. Angel flies 120ft upwards to avoid an attack
has 3 legendary actions.
Wingbeat (Costs 1 Action). Makes a melee attack, (+10 to hit) on hit (5d12) radaint damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
...
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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