Medium Humanoid (Angel), Lawful Good
Armor Class 15
Hit Points 481 (20d12 + 5)
Speed 1000 ft., Walk 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
11 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
20 (+5)
Saving Throws DEX +9, CHA +9
Damage Resistances All
Condition Immunities Unconscious
Senses Passive Perception 14
Languages not my art
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. the monster can't die for any reason cept wish spell.

Spellcasting. Angel is a 20-level spellcaster. Its spellcasting ability is wish spell (spell save DC 15, +10 to hit with spell attacks). Angel has following spells prepared:
Cantrips (at will): light ,  dancing lights
1 level (at will): Thunderwave.

Actions

Shockwave. RangedWeapon Attack: +10 to hit, range 150/1 ft., 20ft radis. Hit: # (10d10 + 20) radaint damage.

Bonus Actions

Can cast a spell as a bonus action after attacking

Reactions

Esacpe. Angel flies 120ft upwards to avoid an attack

Legendary Actions

has 3 legendary actions.

Wingbeat (Costs 1 Action). Makes a melee attack, (+10 to hit) on hit (5d12) radaint damage.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Thebardo

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