Large Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance.   While the golem remains motionless, it is indistinguishable from a normal outcropping of coral.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Regeneration. The golem regains 5 hit points at dawn each day if it has at least 1 hit point.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 (1d10 + 4) slashing damage.

Description

This figure is hulking and broad-shouldered, seemingly as wide as it is tall.  Its body is a patchwork of coral of all colors and textures, and its chest, back and club-like arms bear many jagged and angular protrusions.  From deep sockets, its amber eyes burn with purpose.

From the Secrets of Mist Cutter Isle Adventure.

sauercarey

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