Invisible in Water. The water weird is invisible while fully immersed in water.
Water Bound. The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Blinding Spray. The weirdling spits a spray of water in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw or be blinded until the end of the weirdling’s next turn.
Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 16 (3d8 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the aqua weirdling. Until this grapple ends, the target is restrained, the aqua weirdling tries to drown it, and the aqua weirdling can’t constrict another target.
Description
A snake-like creature, translucent and seemingly made of water, bursts up from the depths of the well. Its sapphire eyes blaze with energy.
From the Secrets of Mistcutter Isle Adventure.
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