Therian. Captain Manta can use an action to polymorph into a Manta-ray-humanoid hybrid, or back into his true form, which is humanoid. When Captain Manta transforms he gains the following befnefits:
- Any time he deals damage with a melee attack, add an additional 5 to the damage
- His AC increases by 2
- He gains a swimming speed of 60ft
- While using dark vision underwater increase the range to 120 feet.
Any equipment he is wearing or carrying isn't transformed, and can still be used. He reverts to its true form if it dies.
Keen Hearing and Smell. Captain Manta has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Amphibious. Captain Manta can breath both air and water.
Agile Swimmer. Captain Manta can take the dash action as a bonus action, but can only use his swimming speed for this movement.
Captain Manta has the following magic items:
Perdithian Trident.
Captain Manta’s Sigil. This magic item is a tattoo with captain Manta’s Symbol, this item cannot be dropped stolen or lost by any means. While attuned to Captain Manta’s Sigil, you can breath underwater and on land, additionally you gain +1 to AC and to damage rolls made with melee attacks, for each other creature within 60feet who is also attuned to the Sigil.
Captain Manta’s Cutlass. This cutlass Has the attributes of a defender, vicious weapon, and also has the finesse and light properties.
Multiattack. (Humanoid or Hybrid Form Only). Captain Manta makes three attacks.
Captain Manta’s Cutlass. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 7 (1d6+ 8) slashing damage.
Trident. Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 12 (1d8 + 8) piercing damage, plus 7 (2d6) cold damage, or 14 (4d6) if fully submerged in water. The trident immediately returns to Captain Manta’s hand after being thrown.
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