Damage Reistence. Bludgeoning, Piercing and Slashing from non-magical attacks
Immune. Poison
Multiattack. The Elemental makes 2 slam attacks
Slam. melee attack weapon: +5 to hit, 5ft reach., one target. Hit (2d8+2) Necrotic damage.
Blood Drain (Recharge 4-6). Each Creature in the elementals space must make a DC 15 Strength saving throw. On a fail, the target takes 11 necrotic damage. The elemental pulls the targets blood by osmosis and gains half of the damage as temp hit points.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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