Innate Spellcasting. The goblin witch's innate spellcasting ability is Wisdom (spell save DC13, +8 to hit with spell attacks). The goblin witch can innately cast the following spells, requiring no components.
Cantrips (At-will): Acid Splash, Minor Illusion
2/day: Burning Hands, Charm Person,Sleep, suggestion
1/day: Fireball, Vampiric Touch
Magic Resistance. The goblin witch has advantage on saving throws against spells and other magical effects.
Of the Shadows. While in dim light or darkness, the goblin witch can hide as a bonus action.
Multiattack. The goblin makes two Staff attacks.
Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 3 (1d6) force damage.
Foreseen. When a creature visible to the goblin witch targets them with an attack, the goblin witch may make a free dodge reaction.
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