Small Humanoid (Goblinoid), Neutral Evil
Armor Class 12 (tattered robes)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The goblin witch's innate spellcasting ability is Wisdom (spell save DC13, +8 to hit with spell attacks). The goblin witch can innately cast the following spells, requiring no components.

Cantrips (At-will): Acid Splash, Minor Illusion

2/day: Burning Hands, Charm Person,Sleep, suggestion

1/day: Fireball, Vampiric Touch

Magic Resistance. The goblin witch has advantage on saving throws against spells and other magical effects.

Of the Shadows. While in dim light or darkness, the goblin witch can hide as a bonus action.

Actions

Multiattack. The goblin makes two Staff attacks.

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 3 (1d6) force damage.

Reactions

Foreseen. When a creature visible to the goblin witch targets them with an attack, the goblin witch may make a free dodge reaction.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

OldNr7

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