Medium Celestial, Lawful Neutral
Armor Class 16
Hit Points 42 (7d8 + 7)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5, DEX +6
Skills Acrobatics +6, Perception +4, Stealth +6
Damage Resistances Radiant
Senses Darkvision 60ft, Passive Perception 14
Languages understands Celestial and Common but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects: The felidar and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet. The felidar can sense the direction and distance to the bonded creature if they're on the same plane of existence. As an action, the felidar or the bonded creature can sense what the other sees and hears, during which time it loses its own sight and hearing. This effect lasts until the start of its next turn.

 

Actions

Bite(Signature Attack). Melee Weapon Attack Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

1st Level: Overwhelming Attack (2 Ferocity) Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage. On a hit the target can’t take reactions until the start of Arlathan's next turn.

3rd Level: Light Bender (5 Ferocity). Melee Weapon Attack: Arlathan can make a Hide action and then a signature attack (or vice versa). +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If Arlathan
hits with the signature attack, they also knock the target prone. Arlathan can move between his Hide action and the attack, or vice versa, even if such movement would normally negate an attempt to hide.

5th Level: Keep Them Down (8 Ferocity). Melee Weapon Attack: Arlathan leaps at another creature within 5ft, which must make a DC 13 Dexterity saving throw. On a failure, the target takes 18 (3d12) slashing damage and is knocked prone and grappled (escape DC 13). On a success, the target takes half as much damage and is not knocked prone or grappled. A creature knocked prone by this feature can't stan up until they are no longer grappled. If Arlathan attacks or uses Keep Them Down on another target, the grapple ends.

Bonus Actions

Invisibility 2/Day. Arlathan can cast invisibility on himself.

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2022 12:28:12 PM
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2/19/2022 4:16:10 PM
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2/19/2022 4:31:56 PM
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Monster Tags: Misc Creature

SMG33

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