Breaker of Immortality (Recharges after a Short or Long Rest). If Xinstal or if Seraph is within 100ft and would drop to 0 hit points , something happens off the following list. (Award an additional 100,000 xp, (Max 200,000) for defeating Xinstal after each stat increase)
- (If first time meeting/fighting Xinstal). Xinstal laughs maniacally as he dissipates into dust and returns to Seraph Soulstealer's side.
- (If the person/persons has fought Xinstal once before). (Xinstal's CR increases to 27). Xinstal instantly regains 1 hit point and 150 temporary hit points and 1 addition AC, (Decaying temporary hit points by 10 every round until not in combat. If within 100ft of Seraph Soulstealer, does not decay).
- (If the person/persons has fought Xinstal more than twice). (Xinstal's CR increases to 30). Xinstal instantly regains 1 hit point and 300 temporary hit points and 1 additional AC, (Decaying temporary hit points by 20 every round until not in combat. If within 100ft of Seraph Soulstealer, does not decay).
Magic Resistance Xinstal has advantage on saving throws against spells and other magical effects.
Marshal Undead Unless Xinstal is incapacitated, it and undead creatures of its choice within 30 feet of it have advantage on saving throws against features that turn undead. Xinstal is also considered Immune to turning magic.
Stagger If the damage Xinstal deals is a quarter of the max health of the target in one attack it is stunned until the Xinstal's next turn.
Immutable Form Xinstal is immune to shape changing magic.
Legendary Resistance (3/Day) If Xinstal fails a saving throw, he can choose to succeed instead.
Spellcasting Xinstal is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20,). It has the following spell prepared:
2nd level (5 slots): misty step
3rd level (5 slots): revivify life transference
4th level (5 slots): banishment find greater steed
5th level (3 slots): raise dead banishing smite
8th level (3 slots): heat metal
9th level (1 slots): power word kill
Multiattack. Xinstal makes three greatsword attacks.
Deathrunner's Greatsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage, or 25 (3d12 + 6) slashing damage if used with two hands, plus 27 (6d8) necrotic damage.
Undead Orb (1/Day). Xinstal hurls a magical ball of necrotic jet black that explodes at a point it can see within 120 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw. The sphere spreads around corners. 99 (22d8) necrotic damage on a failed save, or half as much damage on a successful one.
Column Smash. Xinstal makes a DC 17 strength check, (with a strength score requirement of 20), to lift and wield one marble column in one free hand. He can use it as a melee weapon, Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) bludgeoning damage, or can throw it if he succeeds a DC 17 dexterity check which then deals, Ranged Weapon Attack: +13 to hit, range 60ft/120ft, one target. Hit: 25 (3d12 + 5) bludgeoning damage. The creature hit makes a strength saving throw of DC 17; if it fails it is moved 30ft away from the thrower in a straight line, the creature does not move if it succeeds. If the creature hits a hard surface within the 30ft, calculate the damage as fall damage.
Parry. Xinstal adds 8 to its AC against one melee attack that would hit it. To do so, Xinstal must see the attacker and be wielding a melee weapon. He then makes a greatsword attack against the target.
Side Step. Xinstal uses his extremely fast reflexes and side steps a single target ability, mele/ranged attack, or single target spell and takes half damage from said attack.
Xinstal can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Xinstal regains spent legendary actions at the start of his next turn.
Fear the Undead (Costs 1 actions). Xinstal lets out an undead howl. All creatures that aren't undead within 30ft of Xinstal must succeed on a DC 20 Wisdom saving throw or be feared of Xinstal for 1 minute.
Undead Smite (Costs 2 actions). Xinstal imbues his sword with deathly power. On his next hit with his greatsword it deals, 32 (5d12) necrotic damage.
If Xinstal's Breaker of Immortality trait has activated in the last hour, he can use the options below as legendary actions. The amount of legendary actions Xinstal can take increases to 3.
Immortal Servent (Costs 1 action, can only be used after damage calculation is done). If Xinstal is within 100ft of Seraph Soulstealer he takes an action to consume the damage done to his master. He takes all damage from the attack instead of Seraph.
Greater Undead Smite (Costs 3 actions). Xinstal gains power from the rage of battle and imbues his sword with part of his being. Xinstal subtracts temporary hit points/hit points and adds them to his next attack. The amount he adds cannot be less than 1 and not more than the amount of current hit points/temporary hit points. This damage is necrotic.
Description
Xinstal Deathrunner is an Ancient being who once fought gods for fun. He is the immortal loyal bodyguard to Seraph Soulstealer who he fought side by side with before the wizard achieved lichdom. As Seraph became a lich, he used his new power to make his loyal champion the embodiment of what Xinstal had always wanted. He twisted and formed into what he is now, a 16 foot tall skeletal death knight, wielding a 12 foot tall tower shield, and a monstrous, twisted greatsword stretching almost 10 feet long. They know exist in there own 50 floor dungeon, untouched by gods too scared to bother them, collecting the souls of foolish adventurers searching for fortune and fame.
Lair and Lair Actions
Xinstal's lair is a massive enclosed colosseum, 100ft radius stretching 100ft in the air before ending in a black slate ceiling. 10ft out from the wall of the bleachers is a circle of columns that are 5ft around and 20ft tall. At the tops are black magical flames that emit just enough light to make the entire room dim light. These columns ignite when players enter through large black wooden doors at the North end of the colosseum. These doors are 17 feet tall and show an outline of Xinstal in white florescent pain with the number 25 above his horns.
On initiative count 20 (losing initiative ties), Xinstal takes a lair action to cause one of the following effects; Xinstal can’t use the same effect two rounds in a row:
- Pools of black tar that Xinstal can see within 120 feet of him surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 17 Strength saving throw or be pulled up to 20 feet into the water and knocked Prone. the 20 feet around these pools now act as Difficult Terrain
- Magical darkness spreads from a point Xinstal chooses within 60 feet of it, filling a 20-foot-radius sphere until Xinstal the Enduring dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with Darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
- Xinstal casts his Undead Orb ability. (This layer action can only be used once a day)
- Xinstal chooses to summon 1 of the following creatures, and one Shield Guardian who can't attack, only has 50 hit points, and spawns anywhere on an unoccupied space within 5 feet of Xinstal. (Monsters can only be summoned using a Lair action once every hour where previous summons dissipate into a black mist.)
- Hollow Dragon. Thunderous clouds appear 60ft in the air at 1 of 2 different points in the Colosseum as the Dragon flies out. They act on initiative count 12, are completely loyal to Xinstal, and they lose ties.
- Trobriand. 1 of 2 doors open in the walls on the East and West sides of the Colosseum and a Trobriand walks out. They act on initiative count 12, are completely loyal to Xinstal, they lose ties, and they turn into metal scrap that dissipates into black dust after 1d10 minutes when defeated.
- Chardalyn Dragon. 1 of 2 stone balconies slide out from the North and South ends of the Colosseum as the Chardalyn jump down to join the battle. They act on initiative count 15, are completely loyal to Xinstal, they lose ties, and they turn into metal scrap that dissipates into black dust after 1d10 minutes when defeated.
- Behir. 1 of 2 doors open in the walls on the Northeast and Northwest sides of the Colosseum and a Behir crawls out. They act on initiative count 12, are completely loyal to Xinstal, they lose ties, and they dissipate into black dust after 1d10 minutes when defeated.
Previous Versions
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