Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 40 (2d20)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +3, CHA +5
Condition Immunities Charmed, Frightened
Senses Passive Perception 11
Languages Common, abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Admiral is a 2nd-level spellcaster. Its spellcasting ability is Charisma(spell save DC 13, +5 to hit with spell attacks). The Admiral has the following Warlock spells prepared:

Cantrips (at will): eldritch blast

1st level (2 slots): Cause fear

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Pepper-Pistol. Ranged Weapon Attack: +4 to hit, range 30/90ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

EpicHamster

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