Armor Class
12
Hit Points
40
(2d20)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
11
(+0)
WIS
12
(+1)
CHA
17
(+3)
Saving Throws
WIS +3, CHA +5
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 11
Languages
Common, abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The Admiral is a 2nd-level spellcaster. Its spellcasting ability is Charisma(spell save DC 13, +5 to hit with spell attacks). The Admiral has the following Warlock spells prepared:
Cantrips (at will): eldritch blast
1st level (2 slots): Cause fear
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Pepper-Pistol. Ranged Weapon Attack: +4 to hit, range 30/90ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Comments