Medium Celestial, Lawful Good
Armor Class 18 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
21 (+5)
CON
16 (+3)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). 

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Restore Life (1/Day). The deva can cast raise dead, requiring no material components and using Charisma as the spellcasting ability.

Actions

Multiattack. The deva makes two melee attacks.

Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) piercing damage plus 18 (4d8) radiant damage. If the target is a creature, it must succeed on a DC 17 Intelligence saving throw or be stunned until the start of the deva’s next turn.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Innate Spellcasting. The deva casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect evil and good, see invisibility

3/day: mind blank

1/day: blade barrier

Description

Golden-skinned angelic celestials originally from the Upper Planes, astral devas are protectors of the innocent and lost. They earned their name when they took it upon themselves to patrol the Astral Plane on a regular basis, ferrying lost travelers and protecting them from the various threats the Silver Void can conjure up. Each astral deva is a beautiful humanoid-like creature with golden skin and platinum blonde hair, less muscular than their Upper Planes deva cousins but more lithe and agile. A pair of feathery wings sprout from their back, the snowy white colour dusted with gold flecks. They wield delicate rapiers made of refined white steel.

Lich-Queen Bounty. As the astral devas protect non-evil creatures from the dangers of the Astral Plane, they find themselves continually at odds with the highly militarized might of the githyanki. So much so that Vlaakith the Lich-Queen has placed a standing bounty on astral devas, rewarding githyanki warriors and assassins that kill them and claim their rapier in combat with elevation in rank. The githyanki astral ship Bleak Dawn and its crew specialize in hunting down astral devas; the captain has claimed two dozen rapiers as trophies.

The Lost Lantern. Long ago, the astral deva Monaccus rescued a monk grandmaster from the githyanki, and the two formed a powerful bond. The monk was inspired to found the Holders of the Silver Lantern with Monaccus’ assistance to aid the small number of astral devas helping travelers in the Silver Void, and together they built the Inn of the Silver Lantern as a place of sanctuary and rest. The monk grandmaster was captured in a daring githyanki raid, however, and Monaccus has been scouring the Astral Sea ever since. His searching has taken him the length and breadth of the infinite plane, and he keeps hope alive that his friend, the Lost Lantern, can one day be rescued.

Previous Versions

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2/19/2022 10:20:26 PM
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2/19/2022 10:20:33 PM
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Monster Tags: Angel

Darthvenexus

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