Assimilation. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the Assimilation Sphere attaches to the target attempting to burrow into the target's body. While attached, the Assimilation Sphere doesn't attack. Instead, at the start of each of the Assimilation Sphere 's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The sphere can detach itself by spending 5 feet of its movement, but typicaly will not do so until its target is dead. A creature, including the target, can use its action to detach the sphere with an apposed strength check. If the sphere kills its target, the target will revive one round later as a mechanized construct of itself, now under control of the collective mind of Gyr, with no memory of its former self.
Description
Assimilation spheres fly around the countryside looking for good candidates to turn into slaves for Gyr. They are exceedingly difficult to create and thus are thankfully rare. They are used also as spies for Gyr and his minions.
Comments