Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Hellish Fissure. Recharge 6. The nightmare stamps it's front hooves and the earth breaks in a 30 ft line in front of it and hellish fire erupts from the scar left in the earth. All creatures caught in the line must make a DC 13 Dex saving throw or take 18(4d8) points of fire damage
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