Large Fiend, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 60 ft., Fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities Fire
Senses Passive Perception 11
Languages Common and Infernal but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Hellish Fissure. Recharge 6. The nightmare stamps it's front hooves and the earth breaks in a 30 ft line in front of it and hellish fire erupts from the scar left in the earth. All creatures caught in the line must make a DC 13 Dex saving throw or take 18(4d8) points of fire damage

MaxLanger

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