Large Monstrosity, Unaligned
Armor Class 14 natural armor
Hit Points 80 (8d10 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, CON +7
Skills Perception +5
Senses Darkvision 30 ft, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Sight. The Bunyip has advantage on Wisdom (Perception) checks that rely on sight.

Pond Dweller. The Bunyip has advantage on Dexterity (Stealth) rolls when it is at least half-covered in water.

Ambusher. During its first turn, the Bunyip has Advantage on attacks made against a creature that hasn't taken a turn.

Actions

Multiattack. The Bunyip makes two attacks with its Drowning Claws.

Drowning Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (5d6 + 5) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 18) and restrained until the grapple ends. While it has a creature grappled in this way, the Bunyip cannot use its Drowning Claws attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (5d6 + 5) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 18) and restrained until the grapple ends.

Description

Bunyips are ambush predators that conceal themselves in watering holes and pools in underground caves. Though large, they are capable of lightning fast attacks from the water, taking prey unawares and dragging them into the depths.

 

Previous Versions

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2/20/2022 5:50:17 AM
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