Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Brawler. The mimic is proficient with improvised weapons. Your unarmed strikes use a d8 for damage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Unarmed Strike. Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (1d8+ 7) bludgeoning damage.
Multiattack. Brawling King Mimic can make two attacks with it's unarmed strike.
Deflect Blow. The Brawling King Mimic can choose to deflect or catch any attack made against it. When it does so the attack's damage is reduced by 1d6+4. If it reduces the damage this way to 0 it may attempt to frighten that creature by having it make a DC 13 Wisdom Saving throw.
Brawling King Mimics can make two legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Brawling Mimic Kings regains spent legendary actions at the start of their turn.
Rushing Grapple. The Brawling Mimic King may attempt to move up to ten feet to the nearest creature and attempt to grapple it. If it moves the full ten feet, it gains advantage.
Suplex. If the Brawling King Mimic is currently grappling a creature it can slam that creature onto the ground doing 1d6+5 damage, that creature may then attempt to make a Dexterity saving throw DC 14. On a failed saving throw, that creature is knocked prone.
Gut Check. The Brawling King Mimic goes for a solid sucker punch to a creature within engagement range of it. That creature must perform a Constitution saving throw DC 12. If that creature fails, it is knocked prone.
Description
This mimic makes its' home in the city, choosing a place with few occupants but a lot of furniture. While aggressive in nature, these types of mimics are inherently indifferent and choose to keep to themselves unless provoked or startled out of their object form. The Brawling Mimic King and its' offspring tend to resemble normal mimics in many ways with the notable exception of having normal, human looking teeth and a set of humanoid arms. They are not adhesive like other mimics and instead are natural fisticuffing fighters. These mimics also have a weird sense of honor. Specifically the king, as it will not show itself unless a creature proves too much of a challenge to any of its offspring. In which case it will attempt to take on the challengers that did so by attacking them one at a time. Summoning an arena in the Mimic House it creates or occupies. If the combatant earns this creatures respect during the bout in the arena, the Brawling King Mimic rewards them with a few low rarity magic items and a modest sum of gold.
Lair and Lair Actions
A Brawling Mimic King will always seek out a larger than average dwelling to make it's home. It prefers structures with many furnishings so as to create it's spawn to take the place of these surroundings. Uncharacteristically to most mimics it commands and controls the mimics it spawns and uses them to form a sort of lair from it's offspring.
Restrain. The Brawling Mimic King calls forth it's offspring to grapple one creature it is not currently engaging with.
Give Me Chair. The Brawling King mimic calls for one of its offspring to toss it an improvised weapon of some sort, usually a seating apparatus of some kind.
Summon The Ring. The Brawling King Mimic's offspring form a ring made of themselves. They form a perimeter of of an square that is 15-feet by 15-feet. Any creature outside the ring trying to step into it will suffer an attack of opportunity against it by each Brawling mimic it walks past.
Previous Versions
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2/20/2022 6:09:14 AM
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Coming Soon
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